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Building Your First Program

Activity Description

You will learn the parts of the StarLogo Nova interface and program your first StarLogo Nova project, which uses multiple agents to draw a flower.

Learning Objectives

  • Register for an account
  • Navigate to profile
  • Create a new blank project
  • Change the name of a project
  • Save and Run code
  • Use tabs to switch between different pages
  • Drag blocks from the drawer
  • Connect blocks to create a program
  • Create more than 1 agent
  • Use movement blocks
  • Draw on the terrain
  • Identify parts of the interface
  • Distinguish between push and toggle buttons
  • Explain how movement blocks affect turtle agents in different interface blocks

Prerequisites

None

Main Activity

Start the Activity →

Click the link above to begin the step-by-step tutorial for creating your first StarLogo Nova program.