Take Camera
Enables perspective of over-agent's-shoulder view; i.e., the camera follows the agent around.

Description
The Take Camera block enables an over-the-shoulder view from the perspective of the agent executing the code. The camera will follow the agent around as it moves. This is a code block part of the agents drawer.
Usage
Take Camera changes the camera perspective to be from the point of view of the agent executing the code.
Take Camera can be useful for implementing interactive games from the first-person perspective.
Syntax
This block has no inputs.
(in reference to the agent itself) take camera
Example
When the 'change view' button is pushed, the camera angle changes to over the shoulder of the elephant agent. Note that if there were multiple elephants, a single elephant would take the camera.

Notes
This block is particularly useful for creating immersive experiences and games where the player controls a specific agent from a first-person or over-the-shoulder perspective.
Related Blocks
Currently no directly related blocks for camera control.