Collidee
Refers to the agent currently colliding with the "owner" of the block. (Only works inside an on collision with block)

Description
The Collidee block refers to the agent currently colliding with the "owner" of the block. This is a code block part of the Detection drawer.
Usage
Collidee is used to refer to the agent that has been collided with when used inside an on collision with do stack of code. This block is used as a socket in other blocks, such as delete agent.
Syntax
This block has no inputs.
collidee
Example
When a predator agent collides with a prey agent (i.e. they have the same x, y, and z coordinates) the predator deletes the prey agent. This interaction makes it appear as if the predator eats the prey.

Notes
Collidee only has significance when used inside a stack of code initialized by an on collision with do block.
Related Blocks
- On Collision With Do - Required parent block for collidee to function