Build Mound
Creates a mound on the terrain with a specified height and width at the agent's current position.

Description
The Build Mound block creates a mound with a height given by the first input and a width given by the second input. This is a code block part of the Environment drawer.
Usage
Build Mound creates a raised area on the terrain at the agent's current position. The mound's elevation and spread can be controlled through the height and width parameters.
Syntax
Inputs:
- Height: A number specifying the height of the mound
- Width: A number specifying the width of the mound
Example
When create terrain is pushed, a random amount of mounds and craters are formed with different sizes and locations.

Notes
The mound is created centered at the agent's current position. Larger width values create more gradual slopes, while smaller width values create steeper mounds.
Related Blocks
- Reset Terrain - Resets the terrain to its default state
- Terrain Height - Returns the height of the terrain at a specific location